The Trimagus
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Introduction

When the threat of power unchecked became reality in different parts of the world, the most powerful practitioners of each style came together under a banner of truce to discuss the fate of all magic. These Seven determined the course of magic's development, and founded the Trimagus Council, created the Towers, and helped spread the knowledge of magic and spellcasting - using specific words, gestures, and rites to create magical effects in a safe and ordered manner.

Many mages require constant study to harness the basic forces they wield. Because of the constant exertion and dedication spent developing their powers, many mages quickly tire if they exert themselves with big spells, 'exhausting' their bodies limits to channel arcane powers. Nonetheless, all mages must continually practice and perfect their methods in order to maintain the fluid movements, intricate patterns, and strange languages required of most magics.

When magic became formally 'governed' by the Towers, representatives from each formed a Council to better maintain information and unify all practitioners. Currently there are three Towers, and three Orders, each representing a general faction of like-minded mages.

Laws

With each Tower came a Law, which all Magi of that Order were sworn to uphold, and other Orders were sworn to respect. They, too, have dwindled from the Seven they were into the Three that are known today.


The Words of the White:

All Wizards are brothers and sisters in their Order. All Orders are brothers and sisters in the Power.


The Words of the Red:

The Towers are held in common among all Orders and no sorcery is to be used there in anger against fellow magi.


The Words of the Black:

The world beyond the walls of the Towers may bring brother against sister and Order against Order, but such is the way of the universe.


Under these principles, the Trimagus collect and share information inside their Towers. Although there maybe some differences in the way every one teaches magic, the language and requirements are the roughly the same for most casters, and its fairly easy to find tutors among them.


Apprentices

Most young wizards find themselves sponsored by another Mage or archmage, typically a relative or someone already assigned to watch over an area. Once a suitable candidate is found, with consent they are advised to attend a school to begin developing their basic skills. Locations of such schools and their masters may be secret, rumored or even public, depending on the surrounding areas. Although these schools typically provide some elements necessary for attendance, such as books and inks, each school has different requirements for lodging and other items required. Some schools are specifically designed for long-term stays, preventing long and unnecessary travel.

While attending their first school, young magi typically learn one of the magical languages, how to write runes and scribe scrolls, and how to collect and catalog herbs, among other things.

Preliminary Testing

Having invested some time to learning the basics of magic, runecrafting, and alchemy, the brightest students are then tasked to prepare a potion, complete a scroll, or scribe a run. Once an apprentice shows proficiency in similar skills, they are allowed to begin learning more advanced cantrips, usually beginning to include attack and effect spells.


The Test

The wizards created the Test not just to assess a person's magical abilities, but also to learn how he would use his magical powers. Each Test was different, specially tailored to an applicant's own strengths, weaknesses, and needs. Failure meant death. A wizard who undertook a Test literally pledged his life to magic, and if he survived, his fellow wizards could be sure he would continue to give the fullest measure of devotion to magic.

All aspiring magi who reach a certain level of skill must take the Test to move on to higher, more powerful areas of study within the Trimagus. In some cases the Trimagus Council sends invitations to the apprentice, setting a date and time for the presentation; in others, participants may not even realize they're being Tested until its over. All Tests are done solo, and are unique to the practitioner. The Test itself is carried out by a met Trimagus Council, and carried out in one of the Towers - most times through very realistic illusions. It may even mark an apprentices mind and body permanently.

The Test is meant to put the life of the magi in danger, and failure generally means death. Thus, those who do not willingly accept the risks of the Test remain relatively unskilled and, therefore, not a major threat to the Trimagus at large. Magi who continue to collect power without having joined the Trimagus used to be hunted down in older times, branded as Renegades and hunted by the Orders only to be given two choices: Take the Test, or Die. With the recent advent of powers unrelated to magic popping up as well as the general population explosion of the last century, however, the Trimagus have relaxed this rule and only strongly recommended offenders find sponsoring or quit practicing. More magi alive and untrained is always dangerous, but pressures from other societies as well as the new "Churches" that have seemingly sprung up overnight have the Trimagus busy enough, and then there's the whispers of other Orders reappearing…

When a magi passes their Test, they are awarded their Mage Robes, and welcomed into the Order their heart best reflects, as determined by the colors of the Robes themselves, which shift as an outward sign of inward ideals. Some mages also walk away with useful items and knowledge, while others are marked in other ways, ensuring even they take something with them…


Order of Magic

Once a newly Tested magi dons their Trimagus Robes, the robe itself will change color, representing the real allegiance of the wearer as a clear sign to other mages. Generally, these ideals make certain personalities better with some schools of magic, but not always. In current times, since there are only three primary Orders, we are only beginning to see anything but shades of White, Red, and Black. In any event, the color of a mage's robes reflects an entire attitude and philosophy for approaching magic.


The Current Orders of Magic [@750 AD - 2000AD]

  • Order of the White: "Protection", Specializes in Abjuration
  • Order of the Red: "Balance", Specializes in Illusion and Enchantment
  • Order of the Black: "Entropy", Specializes in Necromancy

"Lost" Orders of Magic

  • Order of the Blue: "Fate", Specializes in Divination, defaults to White without a Tower
  • Order of the Yellow: "Creation", Specializes in Alteration, defaults to Red
  • Order of the Green: "Control", Specializes in Conjuration, defaults to Red
  • Order of the Purple: "Power", Specializes in Evocation, defaults to Black

Renegades may wear normal or different magical robes of any color should they wish to blend in, but all Trimagus magi who have passed their Tests can cast a minor compulsion spells and find out if another mage has yet been Tested; originally this spell was designed to ensure Masters didn't accidently slay Apprentices who might be bluffing. Mages who practice magic before their Test, but are not Renegades, typically wear the brown robes of an apprentice.

Specialists and Specialties

There are Seven groups of magic schools or spheres, left behind by the legacy of the Seven.


The "Good" Schools:


  • Abjuration: This school is focused on protective spells, as well as spells which cancel or interfere with other spells, magical effects or supernatural abilities, such as breaking enchantments, dispelling magic, or removing curses. Magi who specialize in this school are known as Abjurers.
  • Divination: This school is focused on acquiring information, generally through various forms of scrying. They are also useful for creating invisible magical sensors which provide the caster with information. Magi who specialize in this school are known as Diviners.

The "Neutral" Schools:


  • Illusion and Enchantment: This sphere is unique, with two branches: Illusions are figments, glamors, phantasms and shadows. Magi who specialize in this school are known as Illusionists. Those delving beyond the Illusion learn Enchantment, which focuses more on compulsion and charm. Magi who specialize in this school are known as Enchanters.
  • Alteration: Spells in this school alter the properties of their targets, speeding healing while investing some with strength, shapeshifting, plant growth and earth control, and water breathing. Magi who specialize in this school are known as Transmuters.
  • Conjuration: Conjuration is focused on instantaneous transportation, conjuring manifestations of creatures, energy or objects and object creation. Magi who specialize in this school are known as Conjurers.

The "Evil" Schools:


  • Necromancy: Necromancy spells involve death, undeath and the manipulation of life energy. Necromancy extends control over various effects: most often spells that deal in the undead as well as spells that manipulate life in order to heal, such as vampiric touch. Magi who specialize in this school are known as Necromancers.
  • Evocation: Evocation is focused on damaging energy-based spells such as fireballs, lightning bolts and cones of cold. It also includes conjurations of magical energy, such as walls of force, darkness, light, etc. Magi who specialize in this school are known as Evokers.

Specialized wizards tend to enter the order whose favored school they have already chose, but they are not forced to - though moral problems could arise from a necromancer's joining the White Robes for instance. Magi may also gain access to various branches of sorcery like war magic, become sages or even achieve the exalted status of archmagi - like most members of the Trimagus Council.


The Trimagus Council

Positions within the Council are voted on every seven years, and all mages who have formally passed their Tests can vote, participate and hold position within their Order.

The "Primary" Council itself is always formed of seven representatives from each tower, currently twenty one wizards: seven White, seven Red and seven Black Robes.

The leader of each Order is called the Head of that Order, [ie Head of the White] each order choosing its own Head as it sees fit :

  • White Robes vote, thus their leader is often a wise or charismatic person
  • Red Robes play, thus their leader is often either clever or lucky - or both
  • Black Robes fight, even to the death, thus their leader often is the most aggressive or domineering archmage.

Such votes and gatherings are generally held at the current Head of the Trimagus Order's Tower, wherein any changes of position are heard, as well as any serious business amongst the magi at large, and some of the more interesting or highly anticipated Tests are played out. Gatherings are generally held each new moon, with position changes [such as the next Council meeting] then put into effect by the end of the current lunar phase.

The Head of the Order is chosen among the Trimagus (most of the times among the Heads of the three Orders) to lead the Trimagus Council. They are chosen by the votes of all magi who've Tested through what is commonly called "The Consensus Spell" - the selected Head of the Order is then surrounded by a corona of light according to the feelings of the majority of the Trimagus' magi.

Trimagus wizards (even the Head of the Order) remain in their position until either their death or their removal by the rest of the Council. They may also choose to simply step down. Between other functions, the Council specifies the different guidelines the magi must follow. They may look for promising new recruits, prepare Tests for apprentices, and research for new ways of employing magic.

Though some terms last longer than others, stretches unimagined by human diplomats are common with the Trimagus. Demetrius Wanlorn, the current Head of the Order, has held that position for some 60 years, since assuming power from the insane Virgil of the Black near the end of World War II. Because of their longevity, such things are generally regarded from the long-view.


Renegades & Others

Sometimes, the rules set by the Trimagus Council are not accepted by all mages. In extreme cases, the wizards may decide to completely ignore all the rules. In these cases, the Council declares them Renegades. Any Trimagus Magus is required to inform the Council about the location and actions of Renegades they may come across. In most cases, if the wizard hunts and slays a Renegade, his actions are seen as necessary by the Council at large.

Renegades know their fate, and may actively work against the Trimagus. More recently, a large number have banded together into a series of Churches, and constantly undermine the Trimagus among those Gifted with magic but more prone to expression through Faith.

Addictive Magic: Sorcery is said to be addictive for some of its users. Wizards casting spells are described as feeling as though the magic is coursing through their body like quicksilver, complete with a feeling of empty lethargy when the spell is over. There is even mention of hedonist mages who do nothing but cast useless spells over and over just for the sensation it brings. These mages are generally a danger to themselves and to others, and unless subdued treated as Renegades.

Bloodlines & Magical Creatures

Many supernatural Bloodlines also grant mystical abilities, and many of these gifted offspring show magical aptitudes. Though a minority of a minority, most of at least 1/2 blood are welcome within the ranks of the Trimagus, as any of pure blood would be a supernatural creature onto itself.


Notable Magi

The Order of the Blue

The Order of the Yellow


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Student Magi


See Also

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